A few ideas from me: Running feels similar. The changes to the R rod moves were much less extreme than I expected, although a ton didn't run. Contains seem as though they work! I attempted the slide from hb, block the HB, twice click the DT, ID that the end-type scheme that in 20 almost always let us you rollout, and if my opponent was on a contain, it Madden 21 coins closed down the rollout. The rusher does not rush in the HB block, and does an effective job of keeping you at the pocket. After the snap is huge, taking away the fast throw precision penality for throws right. I only played the pc, but I could throw wheel routes all day, if the CBs weren't playing flat zone.
Seemed overpowered. Any route that breaks quickly to the sideline might be fatal this year. A Texas route from your HB, motioned outside wide, could be excellent. Coach adjustment menu allows you to toggle at any time between defense and offense. You do not need to be on defense to make defensive coaching adjustments. Nice touch. Exactly the identical zone beating concepts still seem to operate in 20. You can find a cover two deep zone to dumb out with the right route combinations, you can do the usual cover 3 bomb notion, cover 4 gets bombed by a skinny post and deep in, etc. Same stuff. Yeah, feels just like Madden 20.
The first part of Madden 21 is people trying to run the meta of Madden 20. No one knows what the meta will be till they get phased out, so they will stick with the plays. I really don't know if 3-4 bear or c4ds2 blitzes will get phased out but I anticipate 1-4-6 to be one of the first things to go when folks realize that you can sub in tight ends in spread circles then audible down into deeper sets. Roll out corners will be around for a bit until we determine the best depth for the new zone drops to stop them and just how much variety those zones possess. Folks will run elongate but it shouldn't be effective and will eventually be phased out of the meta.
Did you try to use the corner paths to be covered by the drop zone assignments? You'll be able to tell the zones in which to play 16, if you go to training adjustments. You can have them return around 30 yards iirc. I managed to utilize it in a couple instances and although it managed to easily pay the corner and/or crossers, you were seriously lacking in the underneaths. I am convinced there's a sweet spot but unfortunately there is not a practice mode to test it so I did not have to use it. Could only have the curls play along with cheap Mut 21 coins the flats that are tough play down and create a policy to the corner to fix it. I really do like that inclusion a lot it is just gonna take practice and some studying to get the sweet spots.