I adore using games in the classroom, and I'm always on the lookout for new ways to incorporate a favorite game into a math activity. Some tasks are unquestionably easier than others. Tic Tac Toe is a game that works well in the math classroom because it encourages partner discussion. Students work together to solve the same problem, and if an error is found, it is discussed.
There are numerous advantages to playing games, as I have seen with my students in the classroom. Playing games is one way to practice math skills in addition to being entertaining. Listed below are a few of the advantages:
- Playing video games relieves stress.
I know I've said it before, but I think it's worth repeating. Imagine sitting in a difficult class (most students dislike math and believe it is more difficult than other subjects), and being given a worksheet of problems to complete. You're now worried about starting, making a mistake, finishing it on time, and feeling overwhelmed.
Worse, you're in the same class as several students who are already halfway through their worksheets while you haven't even begun. The teacher allows students to collaborate, but they are far ahead of you, and you don't want anyone to notice you're having trouble. Not even other students.
- Playing video games improves motivation.
It's entertaining to play games. Even math games are enjoyable. Students get to work with someone in partner games, and although there is rivalry, there is also support. Even if it's simply a two-person team, games may assist pupils learn to work together. They converse with one other, discuss steps, and expand their vocabulary while working on the issue.
- Playing games allows you to learn new things.
After a session, students may build on their new material understanding by playing a game. Kids get to practice and learn new tactics while also connecting new ideas to what they already know. Receiving fast feedback on a response assists students in correcting misunderstandings. When the exercises are pair or group activities, a peer corrects them rather than the whole class or the instructor.
Tic tac toe is one of my favorite games in the classroom.
Tic Tac Toe, also known as Naughts and Crosses in various areas of the globe, is a popular two-player game that readily transfers to arithmetic topics.
It's usually played on a 3 by 3 grid, and the goal is for pupils to get play tic tac toe three in a row to win. To ensure that we have a winner, I've changed the criteria such that winners must fill three boxes in a row or five of nine boxes. However, you might use a different grid, such as a 4 × 4 grid, which would need 16 issues, or even bigger.
I choose the simple grid since it is easy to play with 9 issues; the more problems, the longer it takes to complete a round. And you want to continue playing until a winner is determined. It's almost as though completing the game fast gives you a sense of success. Even if you don't succeed.
It's a terrific way to brush up on your knowledge before a quiz or exam. It's a devious method of doing arithmetic.
Rules for a model game
It's critical to model the activity with students the first time you use this game. You might be thinking, "Everyone knows how to play this." I had the same reaction the first time I used it in class.
My classmates all took out their papers and began working on the issues; they had no clue how to choose a square and mark it with an X or an O. They had no concept the goal was to obtain three in a row or else someone would win. It was a square worksheet with nine problems that they were working on jointly.
When I asked students who was winning as I strolled around, they seemed perplexed. The more questions I asked, the more perplexed they grew. This was an excellent lesson.